Commit Graph

58 Commits

Author SHA1 Message Date
Turánszki János eff37576b5 Improving window layouts (#532)
* improving component window layouts

* sound window update

* transform window update

* editor top gui animation; delete callback for entity tree

* layer window update

* other layout changes

* grid helper ini

* don't allow negative or zero local scale

* version bump

* camera fps config check if exists
2022-08-26 09:21:19 +02:00
Turánszki János a0ad653d7d GUI ResizeLayout (#495)
* gui resizelayout #51

* checkbox icons

* updates

* weather reset

* embedded logo asset
2022-07-31 19:28:41 +02:00
Turánszki János f277a00596 GUI updates (#490) 2022-07-28 20:59:25 +02:00
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János f7d28b1127 GUI scrollbar updates (#447) 2022-05-19 22:42:49 +02:00
Turánszki János e599f40664 editor: undo/redo improvements; also added cut to Ctrl+X; 2022-02-13 00:28:17 +01:00
Turánszki János 0355104b8b editor: emitter viscosity slider update; emitter_fluid asset update; 2022-01-12 10:31:08 +01:00
Turánszki János d586b43a82 added configuration for emitter restitution property;
added emitter_depthcollision_test.wiscene
2021-12-30 14:28:07 +01:00
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János 16d9a8de74 common improvements (#366)
- std container replacements for vector, unordered_map, unordered_set
  - unordered_map and unordered_set replaced with ska::flat_hash_map
  - vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Turánszki János 4fbc2435de Emitter raytracing (#329)
* emitter rewrite to support raytracing, still has some problems

* added emitters to compute BVH

* sorting only for culled rasterized particles; fixes;

* emitter mesh shader update

* emitter tracing improvements

* particle traces will use simplified lighting model

* don't update particle gpu data when scene update requests are stopped

* path tracing unlit material support

* path tracing unlit material fix

* path tracing: unlit refactor
2021-10-07 17:00:17 +02:00
Turánszki János f1ced24f05 Multi swapchain support (#257)
* multi swapchain draft

* uwp fix

* swapchain resize handling

* swapchain buffercount

* vsync toggle

* tests fix

* update

* everything removed from graphicsdevice regarding global screen params, engine refactor

* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain

* linux fix: vulkan device needs window handle for instance creation

* refactor

* removed unused includes

* shader refactor and lensflare fix

* swapchain clearcolor and other refactors

* vulkan: no vector allocation in submit

* tests fix

* refactors

* lens flare canvas size fix

* gui refactor for canvas support

* refactors

* removed global canvas state

* msaa fix

* fixes

* refactor to minimize interface changes

* gui changes

* checkbox fix

* gui fixes

* fixes

* input system will accept window handle

* editor fixes

* refactor and removed resolution related system events

* small editor update

* refactor: renderpath inherits from canvas

* fixed tests duh

* image refactor

* image fix

* removed every using namespace std

* pushconstant fix

* editor: object picking only when necessary

* removed include

* dx12: copy fence waiting performed on CPU

* dx12 copyallocator update

* vulkan: copy allocator with timeline semaphores

* missing include

* dx12 copy allocator update

* refactor

* editor update

* vulkan copy allocator fix

* dx12 update

* vulkan, dx12 fixes

* version bump

* vsync event helper

* documentation update

* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turanszki Janos 99aa9d0f16 emitter updates 2021-03-11 00:08:26 +01:00
Turanszki Janos e944f9e19c editor fix 2020-10-17 20:08:45 +02:00
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos d3b18bc504 gui updates, editor window refactors 2020-10-04 14:24:22 +02:00
Turanszki Janos 256fda93fc variable rate shading tier2 #152 2020-08-30 20:20:24 +02:00
Turanszki Janos a1acf8920a added variable rate shading support #152 2020-08-28 22:56:58 +02:00
Turanszki Janos e8b06202c7 emitter statistics now always read back from gpu 2020-07-14 00:12:42 +01:00
Turanszki Janos d8ceae9f20 removed downloadresource;
added map, unmap;
removed CopyTexture2D_Region;
impoved GPU resource readback functionality;
screenshot/texture readback works for vulkan and dx12;
2020-07-12 22:15:13 +01:00
Turanszki Janos 6f92abc1ff particle system sprite sheets use relative parameters now 2020-05-07 22:48:24 +01:00
Turanszki Janos 3d2902f6de emitter particle system: sprite sheet animation, frame blending 2020-05-06 02:23:15 +01:00
Turánszki János 4a11d6a202 Dpi awareness (#109)
* dpi awareness test

* dpi scaling updates

* dpi scaling updates

* missing mouse inputs fix (I hope finally)

* finishing up the dpi branch...
2020-05-05 00:04:38 +01:00
Turanszki Janos 2a86f71cd6 input fix and editor improvements 2020-05-02 12:26:37 +01:00
turanszkij 7c4d1f3340 added emitted particle lighting and updated sponza 2020-04-15 22:16:24 +01:00
turanszkij 096dde7d31 added volumetric emitter 2020-04-14 23:13:34 +01:00
turanszkij 57d0cea6e5 updated editor 2020-04-13 22:19:29 +01:00
Turanszki Janos c9c03b2d48 removed some macro use 2020-03-07 19:25:30 +00:00
turanszkij d95dfa7ef2 stability improvements, fixes 2020-03-07 16:18:23 +00:00
Turanszki Janos fa267b0e7d large refactor 2019-12-12 22:15:16 +00:00
turanszkij 3bc197d8f0 gui fixes 2019-10-24 22:36:35 +01:00
turanszkij a5da17dc86 minor updates, fixes 2019-10-23 19:15:52 +01:00
turanszkij 6fbfe36665 refactor 2019-04-05 00:05:27 +01:00
turanszkij d5cee65dce general refactor; script updates; new sample script added; 2019-03-06 22:45:46 +00:00
turanszkij 471103686d merge in master, fixed mipgen sample offset bug, system updates, refactors, serializations 2018-09-17 21:33:37 +01:00
turanszkij f03953dc69 hair particle segmentation done 2018-09-15 20:30:51 +01:00
turanszkij 67f592d5ac mainly hair particle updates 2018-09-13 18:38:43 +01:00
turanszkij ecea9f086d simplified transform component;
resurrected hair particle + added editor window
2018-09-12 18:34:54 +01:00
turanszkij 905c190561 emitter updates 2018-09-11 18:21:21 +01:00
turanszkij bd09400f07 editor running but not much happening yet 2018-08-29 17:10:28 +01:00
turanszkij 03dccc024b another big refactor: wiLoader -> wiSceneComponents with proper namespace 2018-08-18 15:03:25 +01:00
turanszkij c967df400b emitter updates, optimize fluid simulator 2018-05-19 14:27:06 +01:00
turanszkij f63395e69d emitter updates 2018-05-09 17:42:44 +01:00
turanszkij 0bd3ada39e added emitter - sph properties 2018-05-07 14:18:40 +01:00
turanszkij 300010c779 added distortion particle rendering 2017-12-21 15:32:08 +01:00
turanszkij 9957988fc6 scene graph node updates, editor history system updates 2017-11-23 15:24:19 +00:00
turanszkij a7adcac47a slider widgets are now editable by text input 2017-11-20 17:10:00 +00:00
turanszkij 67dd7405aa various updates 2017-11-13 14:48:48 +00:00
turanszkij 6343c080a9 general updates: picking, editor, assets 2017-11-08 14:36:39 +00:00
Turanszki Janos 841811768d implemented particle depth buffer collisions 2017-11-04 16:40:28 +00:00