Turánszki János
897db1148d
Vulkan 1.3, dynamic renderpass, PSO precompile option ( #610 )
2022-12-23 12:38:47 +01:00
Turánszki János
68025d8cfe
editor: fix material not listing custom shaders
2022-12-19 11:59:51 +01:00
Turánszki János
7a98632309
Profiler graph, editor updates ( #608 )
2022-12-16 19:50:21 +01:00
Turánszki János
e6a53022aa
editor: scale, rotate, translate button shadow radius matches other top menu controls
2022-12-15 16:17:19 +01:00
Turánszki János
269639da46
editor: scale, rotate, translate buttons moved to top menu
2022-12-15 16:13:52 +01:00
Turánszki János
a3b496147c
Procedural talk ( #601 )
2022-12-10 16:30:26 +01:00
Turánszki János
fbdea8b881
Audio state query; Editor sound wave visualizer;
2022-12-09 20:48:40 +01:00
Turánszki János
dc775a7bd5
hdr image loading support; bc6h image loading fix; spherical envmap support;
2022-12-08 12:30:11 +01:00
Turánszki János
359fcb8c2a
shader warning message coloring; backlog font color setting;
2022-12-06 10:11:00 +01:00
Turánszki János
33ef19bad5
editor: disable fog in default weather, fixes
2022-12-06 09:37:01 +01:00
Turánszki János
7f9e83bfed
gltf: support non-indexed geometry and recursive skeletons
2022-12-05 09:26:21 +01:00
Turánszki János
d0b95bdeac
sparse morph target normals fix
2022-11-29 10:58:49 +01:00
Turánszki János
cec57146c4
editor: restore mip lod bias after disabling fsr 2
2022-11-28 10:41:13 +01:00
Turánszki János
00e4be5a4a
FidelityFX FSR 2.1 ( #597 )
2022-11-26 13:50:27 +01:00
Amer Koleci
e95bf21fe2
DirectX Agility SDK ( #598 )
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* - Update DirectX-Headers to latest Agility SDK
- Update D3D12MA to latest github
- Add macro for using agility SDK 608.
* Correct CMake build and revert changes to Editor/config.ini
2022-11-25 16:47:18 +01:00
Turánszki János
0cedfdac08
editor: script window file name stuck fix
2022-11-23 17:38:30 +01:00
Turánszki János
d1c15ca419
editor: terrain recreate fix
2022-11-23 09:39:42 +01:00
Megumumpkin
b577075471
Add capability to export GLTF (proposal) ( #594 )
...
* Add capability to export GLTF (proposal)
* fixes: VRM and mixamo lookAt, warning removals
* editor: save gltf will also modify scene path and refresh scene list
* filesystem fix
* tangent fix, file system callbacks for writer, defaultScene
* Fixed GLTF Export for GLB format and Stuff
* camera fix: orientation is not rotated, aspectration is not imported, because it will be computed from monitor
* import fix: no material
* import fix: buffer view stride was not accounted for every vertex channel
* import fix: skip importing othographic camera
* fix: uvset_0 stride
* export fix: surface map is not valid to use as specular map
* export fix: camera doesn't need to be flipped
* fixed import issue of reimporting existing nodes
* editor: add gltf exporting tooltip to save button
* revert camera aspect change in importer
* fixed tangent.w double flipping
* protect against importing 0 camera aspect
* workaround fix for float precision issue with decompose and transform scaling <=0.0001
* scale workaround fix: support negative scale
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2022-11-21 12:29:31 +01:00
Turánszki János
afbe49f344
Editor: terrain prop placement config file ( #595 )
...
* Editor: terrain prop placement config file
* grass config ini
2022-11-20 22:19:59 +01:00
Turánszki János
10e783a472
gui and editor updates:
...
- play button: execute last script
- stop button: kill background script processes
- improved multiple scene switching
2022-11-14 15:09:51 +01:00
Turánszki János
497263e376
tessellation displacement map fix for texMulAdd; paint tool srgb fix;
2022-11-13 09:56:12 +01:00
Turánszki János
1bb67f9e91
added camera shake sample script; lua binding updates;
2022-11-11 12:00:34 +01:00
Turánszki János
0556ae6da7
SRGB import pipeline ( #589 )
2022-11-07 20:54:53 +01:00
Turánszki János
ee6d94a7fe
terrain: added tessellation option
2022-11-04 00:48:16 +01:00
Turánszki János
2f07979424
added brightness, contrast, saturation sliders
2022-10-30 09:50:41 +01:00
Turánszki János
205053652f
emitter: disable colliders option
2022-10-28 18:03:09 +02:00
Turánszki János
50692151cf
editor: script window update; improved character zone scripts;
2022-10-24 17:38:31 +02:00
Turánszki János
481570e0df
Sparse resources ( #579 )
2022-10-20 16:38:05 +02:00
Turánszki János
1c2f8e91e6
editor: fixed missing about button
2022-10-19 22:02:56 +02:00
Turánszki János
893e2d9339
added double sided shadow property
2022-10-10 18:02:23 +02:00
Turánszki János
5f92cac86a
paint tool fix for texmuladd
2022-10-04 20:28:06 +02:00
Turánszki János
62b309fbb3
terrain: grass distance, slope cast shadow, virtual texture mipmapping
2022-10-03 14:56:31 +02:00
Turánszki János
4c579db2fb
memory usage reductions
2022-10-03 11:35:53 +02:00
Turánszki János
768ad1fdca
reduced gpu memory usage
2022-09-29 17:15:03 +02:00
Turánszki János
6ca1ed9764
lua binding for Component_Attach 3rd param
2022-09-28 10:51:11 +02:00
Turánszki János
e081dcc089
relative path is not computed if already relative; editor updates;
2022-09-27 22:33:47 +02:00
Turánszki János
3a9bee53e1
terrain generator: grass length, texture target resolution
2022-09-27 19:26:54 +02:00
Turánszki János
6b9d6b3a1e
editor: remember raytraced shadow setting
2022-09-27 11:40:08 +02:00
Turánszki János
9bdeb4f90b
cartoon shader: disable ssao, ssr, improved rim light; vrm mtoon will enable cartoon shader;
2022-09-26 19:41:13 +02:00
Turánszki János
6abe47be8c
lua outline postprocess binding; other updates;
2022-09-26 15:37:44 +02:00
Turánszki János
71c3b9af5d
editor: opening scene into another won't change path when path is already set
2022-09-26 12:00:55 +02:00
Turánszki János
cffe8362bd
gltf collider layers; added start-end animation lua bindings;
2022-09-25 09:43:10 +02:00
Turánszki János
1aa9a4905e
Animation retargeting ( #570 )
2022-09-22 18:13:46 +02:00
Turánszki János
91595edc65
editor: mixamo humanoid rig import
2022-09-21 11:14:43 +02:00
Turánszki János
d832ee167f
Expression and humanoid lua bindings ( #569 )
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* Expression and humanoid lua bindings
* add fog color override
* fix
* added scene saved indicator text
* win + D fix
2022-09-19 12:19:46 +02:00
Turánszki János
6151fd82e6
VRM humanoid data import ( #567 )
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* VRMhumanoid data import
* linux fix
* humanoid lookAt
* updates
* mouse look improvement
* head size
* theme color affects picker entity icons
* eye lookat
* blinking more random, collider aabb checks
* improvements
* editor: use humanoid information to improve bone picking
2022-09-16 15:05:23 +02:00
Turánszki János
6c69ad82a9
soft body: allow registration when simulation is disabled, for better editing;
...
editor: physics checkbox saved in config.ini;
2022-09-14 18:47:22 +02:00
Turánszki János
a585fa8eb3
spring fix: initial bone axis is in local space;
...
editor: added missing spring icon;
2022-09-14 11:03:50 +02:00
Turánszki János
e44770aca0
editor save mode icons
2022-09-14 10:37:11 +02:00
Turánszki János
38993813c1
Intersection filtering updates ( #565 )
...
- refactored RENDERTYPE enum to FILTER
- added FILTER_NAVIGATION_MESH type - allows tagging meshes for navigation and filtering them in scene intersection functions
- added FILTER_COLLIDER type - allows processing colliders in scene intersection functions
- added simpler interface to get scene intersections: new Scene::Intersects() function overloads
2022-09-13 19:55:30 +02:00