Commit Graph

13 Commits

Author SHA1 Message Date
Turánszki János c8b581f8b1 some improvements 2024-08-02 07:19:43 +02:00
Turánszki János 2d911b4c68 editor: transform component elements resetting buttons 2023-11-02 08:25:45 +01:00
Turánszki János 21d5f37fee build updates (#655) 2023-03-28 19:30:29 +02:00
Turánszki János eff37576b5 Improving window layouts (#532)
* improving component window layouts

* sound window update

* transform window update

* editor top gui animation; delete callback for entity tree

* layer window update

* other layout changes

* grid helper ini

* don't allow negative or zero local scale

* version bump

* camera fps config check if exists
2022-08-26 09:21:19 +02:00
Turánszki János 6eb01f585a Hierarchy window (#531) 2022-08-25 12:13:14 +02:00
Turánszki János f277a00596 GUI updates (#490) 2022-07-28 20:59:25 +02:00
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János 5b35a5a47d Transform tool updates (#486)
* translator tool upgrades, renderpath2D hdr improvement

* fix

* rewritten rotation tool

* visual update

* screen aligned rotation mode

* rotation snap mode fix

* non uniform scaling fix

* improvements to transform undo/redo

* added snap mode configuration

* mirroring transform tool based on camera relative position;
axis text display;

* origin drag visualizer

* minor refactor
2022-07-12 13:24:35 +02:00
Turánszki János 4cd3ef6afd editor: transform window updates - euler angles, clear transform 2022-07-10 08:42:57 +02:00
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00
turanszkij 68147e6203 editor, gui and sponza update 2020-04-14 21:49:42 +01:00
turanszkij 57d0cea6e5 updated editor 2020-04-13 22:19:29 +01:00