Matteo De Carlo
d38aa343e1
Added runtime shader compiler on linux ( #339 )
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* Added runtime shader compiler on linux
* dxcapi path fix
* linux: shaderdump generation on github CI
* linux: worker thread shutdown fix
* thread safety in worker shutdown
* cmake fix?
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2021-11-05 12:17:41 +01:00
Turánszki János
4fbc2435de
Emitter raytracing ( #329 )
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* emitter rewrite to support raytracing, still has some problems
* added emitters to compute BVH
* sorting only for culled rasterized particles; fixes;
* emitter mesh shader update
* emitter tracing improvements
* particle traces will use simplified lighting model
* don't update particle gpu data when scene update requests are stopped
* path tracing unlit material support
* path tracing unlit material fix
* path tracing: unlit refactor
2021-10-07 17:00:17 +02:00
Turánszki János
71222ec839
improvements: loadmodel, gltf import, obj import
2021-09-25 00:00:53 +02:00
sashikknox
19006f5772
- add Editor icon for SDL window (builtin) ( #319 )
2021-09-22 11:48:28 +02:00
Turánszki János
100e6b6c97
Basis Universal ( #313 )
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* added basis-universal library and KHR_texture_basisu gltf support
* fix
* added basisu license
* added basis transcode;
added basis encode;
added ktx2 encode;
resource manager file types query;
* added BC decompressor
* added lightmap compression BC6;
added DirectXTex BC libs;
* version bump
* removed directxtex, using simpler lightmap compression instead
* fix
* added ktx2 conv button; normal maps fix;
* don't rely on zero-initialization of graphics resources
* don't always enable vrs classification
2021-09-19 17:07:12 +02:00
Amer Koleci
d0051dcb5f
RHI improvements ( #299 )
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* GPUBufferDesc.ByteWidth is uint64_t, we don't support D3D11 anymore.
AllocateGPU, UpdateBuffer uses uint64_t.
Rename SubresourceData members with better name.
PipelineStateDesc support custom patch control points, default to 3.
* CreateBuffer accepts const void* instead of const SubresourceData.
Cleanup and improve documentation about buffer creations.
* Rename StructureByteStride to Stride.
* GPUBufferDesc rename ByteWidth to Size.
* CreateBuffer: Under D3D12 - USAGE_READBACK use D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE flag and honor BIND_SHADER_RESOURCE.
2021-09-06 16:32:25 +02:00
Turánszki János
f3687dbf4e
DX11 removal, Surfel GI
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version 0.57.0:
- DX11 removed, DX12 is default now on Windows
- graphics interfaces improved:
- Bindless descriptor support is now assumed
- GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation
- Removed Map/Unmap
- added BindDynamicConstantBuffer helper function
- improved AllocateGPU helper function
- GPU Queries resolving can be done directly into GPUBuffer
- UpdateBuffer now doesn't synchronize internally, this allows batching updates
- removed support for bindless constant buffers (uniform buffers)
- BindConstantBuffer will accept offset
- RESOURCE_STATES refactor, they can be combined now in the barriers
- many other refactors
- gbuffer normals removed, implemented visibility buffer
- bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing
- hair particles path tracing support
- path tracing eye adaption supported
- Surfel GI (experimental)
2021-09-05 18:59:03 +02:00
Turanszki Janos
b549e6c597
editor: jump to camera will retain screen aspect
2021-08-24 20:20:33 +02:00
Turanszki Janos
3a9351e9bd
editor: camera improvements
2021-08-19 12:07:00 +02:00
Turanszki Janos
0234c972ab
editor: fixed textureslot tooltip
2021-08-06 20:09:12 +02:00
Turanszki Janos
ab21ffc61d
editor: obj importer will create root entity, translator update
2021-07-23 00:36:38 +02:00
Turánszki János
3d55225452
FidelityFX-FSR ( #288 )
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* FidelityFX-FSR
* fsr update
* editor fsr sharpness slider
2021-07-18 17:18:01 +02:00
Turanszki Janos
5b7249e999
recursive entity serialization; editor fixes for selection, copy, instance placement, gui focus
2021-07-15 13:46:23 +02:00
Megumumpkin
d451a107be
Editor text input fix for Linux ( #279 )
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* Editor text input fix for Linux
* SDL mouse delta scroll fix
Co-authored-by: Megumumpkin <megumumpkin@gmail.com >
2021-07-11 18:44:57 +02:00
Turanszki Janos
dc80d0597b
editor: if load model contains new camera, snap to the first one
2021-07-08 22:59:42 +02:00
Silas Oler
4adbb67660
exponential height fog ( #275 )
2021-07-05 14:12:59 +02:00
Turanszki Janos
35fa8e79c5
acceleration structure updating improvements
2021-06-24 11:34:54 +02:00
Turanszki Janos
c034a26fdb
uwp updates
2021-06-22 11:16:13 +02:00
Turanszki Janos
781916b62b
fixes
2021-06-21 11:12:49 +02:00
Turanszki Janos
3d9db2cbcf
raytracing: more precise feature query
2021-06-17 19:38:18 +02:00
Turanszki Janos
657d391fb1
volumetric clouds: reduce blue noise sampling and reduce resolution
2021-06-17 13:55:19 +02:00
Turanszki Janos
1b7432a57f
volumetric cloud updates:
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- added light shaft occlusion support
- moved into weather
- parameter access, serialization
2021-06-16 21:57:20 +02:00
Turanszki Janos
6995a64ec4
editor: weather window fix
2021-06-13 15:48:51 +02:00
Turánszki János
73dad9d860
linux meshoptimizer fix
2021-06-12 17:39:23 +02:00
Turanszki Janos
71314f3941
editor: added mesh optimizer
2021-06-12 16:49:56 +02:00
Turanszki Janos
f8a8c61b63
wireframe tessellation update
2021-06-07 20:48:06 +02:00
Turanszki Janos
6c6f650b1c
editor: material window texture slot visualizer
2021-05-30 18:23:04 +02:00
Turanszki Janos
d26a31d3bb
added KHR_materials_ior and KHR_materials_specular GLTF extension support
2021-05-29 17:41:30 +02:00
Turanszki Janos
1ee087f4b8
double sided property gltf compliance
2021-05-27 19:35:59 +02:00
Turanszki Janos
83c4467a54
raytracing updates; water and ocean shader fog alpha fix;
2021-05-26 10:20:25 +02:00
Turanszki Janos
026dc11a99
added support for Open Image Denoise library for path tracing and lightmap baking
2021-05-22 11:51:51 +02:00
Turánszki János
662470520e
Raytraced shadow updates ( #263 )
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* rtshadow and rtao refactors
* vulkan update
* blue noise for rtshadow, rtao
* path trace fix
* rt shadow multi spp
* path trace fix
* fidelity-fx raytraced shadows denoiser
* fixes
* raytracing light sampling improvement
* blue noise packed into texture
* vulkan fix
* blue noise refactor
* rtao svgf denoiser
* denoiser fixes
* fix
* blue noise update
* precompute blue noise phase
* rtao forces 1spp
* denoise 4 lights
* fixes
* unshadowed light fix
2021-05-18 13:11:55 +02:00
Turanszki Janos
fc982f19b7
exposed atmosphere settings in weather component, and added skyExposure
2021-05-10 21:12:48 +02:00
Turanszki Janos
521e081e8c
windows fix: don't resize to 0 window
2021-04-23 11:55:19 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
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* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turanszki Janos
4025f24a1d
emitter and editor fix
2021-04-18 10:51:56 +02:00
Turanszki Janos
dbd3e6df06
refactor: ocean, water ripples
2021-04-11 01:10:24 +02:00
Turanszki Janos
d2ae9d7e66
updated lightmap and decal packing systems
2021-04-10 20:03:02 +02:00
Turanszki Janos
02c9d0335d
improved scene gpu buffer updates
2021-04-05 00:06:38 +02:00
Turanszki Janos
ea673fb3b7
depth of field params moved to CameraComponent
2021-04-04 17:07:27 +02:00
Turanszki Janos
0194c08e2d
raytracing updates
2021-04-01 12:22:40 +02:00
Turánszki János
fc2cbfcc1c
path tracing hardware acceleration #175 ( #253 )
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* path tracing hardware acceleration #175
* hlsl5 fix
* fixes
* random seed fix
* ci fix
* fixes
* re enable spirv validation in linux
* path trace updates
* pathtrace fix
* raytracing fixes
* path tracing normal map limit
2021-03-28 19:48:34 +02:00
Turanszki Janos
18da0a1521
tonemap + eye adaption upgrade, and other improvements
2021-03-25 22:07:48 +01:00
Turánszki János
933080a2e4
Unified Shader Compiler ( #250 )
2021-03-21 18:54:04 +01:00
Turanszki Janos
99aa9d0f16
emitter updates
2021-03-11 00:08:26 +01:00
Turánszki János
1be19b50d7
Bindless Descriptors ( #244 )
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* bindless descriptors implementation base
* push constants
* dx11 tonemap fix
* stressing bindless descriptors
* lots of fixes
* remove some stuff and cmake update
* cmake update
* performance optimization for scene buffer updating
* documentation and shader compiler updates
* general updates improving scene gpu data updating
* softbody gpu updating improvement
* readme update: gpu based validation
* dx12: omit IA from root when there is no input layout
* vulkan: bindless sampler fix
* vulkan critical fix and renderer update
* dx12 refactor
* fixed BLAS updates and vulkan rt hangs
* object setcastshadow fix
* vulkan raytracing fixes
* vulkan fix
* object shader fix
* documentation update
* rewritten constant buffer arrays as arrays of byte address buffers
* raytraced reflection env probe
* occlusion culling using push constants
* bindless vertex fetch
* fixes
2021-03-08 00:33:40 +01:00
Turanszki Janos
783c824139
resource manager upgrade: embedded resources support
2021-03-01 00:37:55 +01:00
Turanszki Janos
3c3cfe9e9b
editor paint tool: pressure sensitivity
2021-02-26 01:08:33 +01:00
Turanszki Janos
9b4a8870ac
file system refactor
2021-02-25 21:52:41 +01:00
Turanszki Janos
3a4a3c9b91
file system improvements
2021-02-24 21:39:24 +01:00