Turánszki János
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e82ce3f97e
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second cloud layer is off by default
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2023-01-11 10:38:34 +01:00 |
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Turánszki János
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4330eeeae1
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vxgi fix: indirect light trace starts from voxel center
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2023-01-10 12:43:13 +01:00 |
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Turánszki János
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53f7f7e462
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vxgi: refactored direct lighting and now atmospheric scattering works too
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2023-01-07 17:53:24 +01:00 |
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Turánszki János
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36ff10ea27
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mesh/object renderable flag affects ray tracing instance mask
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2023-01-07 12:53:39 +01:00 |
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Turánszki János
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906638c369
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raytraced shadow: added bilateral upsample #613
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2023-01-07 12:32:46 +01:00 |
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Turánszki János
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40fa457b3c
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fixed surfel GI coverage when temporal AA or FSR2 enabled
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2023-01-07 10:51:33 +01:00 |
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Turánszki János
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f9ae533389
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VXGI: improved voxelization performance
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2023-01-06 14:56:08 +01:00 |
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Turánszki János
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30c7bbdcc0
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VXGI: added full resolution resolve option, and tweaks #615
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2023-01-05 19:09:44 +01:00 |
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Turánszki János
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cfa2c2125d
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fixed flickering raytraced shadows when FSR 2.1 is enabled
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2023-01-05 10:50:47 +01:00 |
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Turánszki János
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fb2732e8fd
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Voxel GI updates (#614)
- anisotropic voxelization
- voxel clipmaps
- voxel SDF
- improved voxel volume scrolling, and temporal blending
- improved multi-bounce diffuse
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2023-01-04 19:31:54 +01:00 |
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Silas Oler
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4433762a77
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Volumetric clouds update (#603)
* volumetric cloud second layer
* disable temporal aa jitter for clouds
* fix
* cloud shadow fix
* increased cloud depth precision
* cloud velocity from position
* color picker for layers fix
* fsr jitter fix
* performance optimizations
* revert velocity
* more optimizations
* weather window parameters and terrain preview
* cloud name refactors
* weathermap update
* performance and refactor
* weathermap fix
* weathermap type
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2022-12-27 20:05:34 +01:00 |
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Turánszki János
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6e95bc3208
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fix: removed shader loading that's no used
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2022-12-26 11:11:01 +01:00 |
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Turánszki János
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9a3a1c4e30
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updates:
- voxel gi fixes
- material basecolor moved to VS
- warning silences from fsr2 and compressonator
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2022-12-25 13:11:31 +01:00 |
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Turánszki János
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302dc4b0ee
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FSR 2.1 fix #612
v0.71.124
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2022-12-24 00:12:36 +01:00 |
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Turánszki János
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897db1148d
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Vulkan 1.3, dynamic renderpass, PSO precompile option (#610)
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2022-12-23 12:38:47 +01:00 |
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Turánszki János
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2f64e9fada
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fix for imgui samples: incorrect sampler configuration
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2022-12-21 19:05:40 +01:00 |
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Turánszki János
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7da6ab4e0a
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dx12: D32_FLOAT_S8X24_UINT SRV subresource creation fix
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2022-12-20 15:29:18 +01:00 |
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Turánszki János
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f1f34a1aad
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internal renderer updates
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2022-12-19 18:21:03 +01:00 |
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Turánszki János
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68025d8cfe
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editor: fix material not listing custom shaders
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2022-12-19 11:59:51 +01:00 |
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Turánszki János
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4fb3e51e5f
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optimization for cache-coherent uma gpu (intel integrated)
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2022-12-17 11:43:44 +01:00 |
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Turánszki János
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7a98632309
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Profiler graph, editor updates (#608)
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2022-12-16 19:50:21 +01:00 |
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Turánszki János
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e6a53022aa
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editor: scale, rotate, translate button shadow radius matches other top menu controls
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2022-12-15 16:17:19 +01:00 |
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Turánszki János
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269639da46
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editor: scale, rotate, translate buttons moved to top menu
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2022-12-15 16:13:52 +01:00 |
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Turánszki János
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2b3cb355ef
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vulkan: debug shader names
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2022-12-15 10:37:42 +01:00 |
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Turánszki János
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3be4ba1d13
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linux dxcompiler update (#607)
DXC version commit: 2c3d965b2fc734c09e76631de65f8ffbe4e3e68b
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2022-12-14 12:42:40 +01:00 |
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Turánszki János
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573fef905a
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Mesh shader updates (#606)
- Removed VK_NV_mesh_shader
- Added VK_EXT_mesh_shader
- Added DispatchMeshIndirectCount
- Updated Vulkan headers
- Updated Volk
- Updated DXC
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2022-12-13 20:39:12 +01:00 |
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Turánszki János
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f1b336b3ed
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separated vertex shaders with wind (register usage improvement), shader permutation refactors
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2022-12-12 16:22:54 +01:00 |
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Turánszki János
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987421d435
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shader compiler update, ray tracing shader fixes
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2022-12-11 15:35:21 +01:00 |
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Turánszki János
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a3b496147c
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Procedural talk (#601)
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2022-12-10 16:30:26 +01:00 |
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Turánszki János
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fbdea8b881
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Audio state query; Editor sound wave visualizer;
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2022-12-09 20:48:40 +01:00 |
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Turánszki János
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dc775a7bd5
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hdr image loading support; bc6h image loading fix; spherical envmap support;
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2022-12-08 12:30:11 +01:00 |
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Turánszki János
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06e407ff6c
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lua: camera focal length fix
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2022-12-07 10:31:20 +01:00 |
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Turánszki János
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359fcb8c2a
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shader warning message coloring; backlog font color setting;
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2022-12-06 10:11:00 +01:00 |
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Turánszki János
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33ef19bad5
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editor: disable fog in default weather, fixes
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2022-12-06 09:37:01 +01:00 |
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Turánszki János
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7f9e83bfed
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gltf: support non-indexed geometry and recursive skeletons
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2022-12-05 09:26:21 +01:00 |
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Turánszki János
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e90cc7cef3
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planar reflection: temporal AA improvement
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2022-12-04 11:14:33 +01:00 |
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Turánszki János
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5e9b0a8ef7
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transparent objects can also be in planar reflection
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2022-12-03 13:18:33 +01:00 |
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Turánszki János
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fd9106fbe0
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character controller: ik jerkiness fix when leg difference is miniscule
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2022-12-03 13:13:36 +01:00 |
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Turánszki János
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d5d5eb613c
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IK humanoid constraint, character foot placement
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2022-12-02 12:08:20 +01:00 |
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Turánszki János
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d0b95bdeac
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sparse morph target normals fix
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2022-11-29 10:58:49 +01:00 |
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Turánszki János
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438e575da7
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DDGI: packing to R9G9B9E5_SHAREDEXP format
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2022-11-28 10:42:56 +01:00 |
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Turánszki János
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cec57146c4
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editor: restore mip lod bias after disabling fsr 2
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2022-11-28 10:41:13 +01:00 |
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Turánszki János
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a040bf05c1
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vulkan fix: 500k bindless descriptor count limit
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2022-11-27 16:11:57 +01:00 |
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Turánszki János
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432e74cede
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impostor fix: use static sampler that doesn't have mip lod bias
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2022-11-27 13:02:20 +01:00 |
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Turánszki János
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c0bcd0742a
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fsr 2 fixes
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2022-11-27 10:10:34 +01:00 |
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Turánszki János
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00e4be5a4a
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FidelityFX FSR 2.1 (#597)
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2022-11-26 13:50:27 +01:00 |
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Amer Koleci
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e95bf21fe2
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DirectX Agility SDK (#598)
* - Update DirectX-Headers to latest Agility SDK
- Update D3D12MA to latest github
- Add macro for using agility SDK 608.
* Correct CMake build and revert changes to Editor/config.ini
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2022-11-25 16:47:18 +01:00 |
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Turánszki János
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0cedfdac08
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editor: script window file name stuck fix
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2022-11-23 17:38:30 +01:00 |
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Turánszki János
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90cfe73a05
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fix: spring without collider is valid
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2022-11-23 17:34:25 +01:00 |
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Turánszki János
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e39c271e6d
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resource manager fix: don't create srgb image variant where it is invalid
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2022-11-23 16:44:00 +01:00 |
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